Revamping Frege logo - part 2

Last time I used Blender was around 2007 I think, in University. But the bad weather in Auckland gives me plenty of time to have fun checking out Blender again :-)

Followed the following tutorials:

Here are the work in progress, created only with the bézier curve.

Frege updated logo
Frege updated logo
Frege 3D #1
Frege 3D #1
Frege 3D #2
Frege 3D #2
Frege 3D #3
Frege 3D #3
Frege 3D #4
Frege 3D #4
Frege 3D #5
Frege 3D #5
Frege 3D #6
Frege 3D #6
Frege 3D #7
Frege 3D #7

Here’s the result after the mesh was created, and some material applied.

Frege 3D #8
Frege 3D #8

Then using a plane as background, replacing the lamp by a sun, and tweaking a few parameters.

Frege 3D #9
Frege 3D #9

And finally playing with animation. Not sure if there was a time line and animation controls in Blender the last time I used it, but the controls are not really complex.

I had to combine both meshes into a single object, in order to add a bone and rotate it. That is why the logo got back to a single material. The angle of the camera could probably do with some tweaking as well.

Frege 3D #10
Frege 3D #10

But it was my very first time animating in Blender. Some day if I get access to one of those 3D printers, I will check what are the requirements for printing this logo.

Blender models can be downloaded here.

Now back to programming :-)

Categories: drawing

Tags: programming, illustrations